Hey There!

I’m currently seeking a Game Art Internship for Summer 2024, and am particularly interested in 3D Modeling, Texturing, Animation, Character Design or Concept Art.

I feel confident using the main tools needed for those fields, including…

  • Autodesk Maya
  • ZBrush
  • Substance Painter
  • Adobe Photoshop / Illustrator
  • Unity, and a bit of Unreal

If you feel I am a match for what your company is seeking, I’d love to hear from you!

Technical Skills


Skilled at creating detailed 3D models using Autodesk Maya. Capable of producing both high-poly and low-poly versions of humans, animals, creatures, and props.


Capable of creating realistic organic surfaces as part of the Maya > ZBrush > Substance pipeline.


Confident in properly lighting and rendering environments, characters, and objects to enhance readability and convey a desired mood.


Confident in creating efficient UVs for meshes and developing Physically Based Rendering (PBR) materials. Experienced in texturing models using Substance Painter and exporting texture maps for use in games.


Proficient in producing animations and movement loops for rigged characters, including facial expressions and lip sync. Able to create basic visual effects including fire, water & particles.


Experienced in the creative process, including characters, environments, architecture, anatomy, and graphic design. Able to match an established art style and iterate based on feedback.


Able to create & debug simple C++ programs. Basic knowledge of object-oriented programming / scripting for projects in game engines. Familiar with Perforce and GitHub.