Hey There!
I’m currently seeking a Game Art Internship for Summer 2024, and am particularly interested in 3D Modeling, Texturing, Animation, Character Design or Concept Art.
I feel confident using the main tools needed for those fields, including…
- Autodesk Maya
- ZBrush
- Substance Painter
- Adobe Photoshop / Illustrator
- Unity, and a bit of Unreal
If you feel I am a match for what your company is seeking, I’d love to hear from you!
Technical Skills
3D MODELING
Skilled at creating detailed 3D models using Autodesk Maya. Capable of producing both high-poly and low-poly versions of humans, animals, creatures, and props.
DIGITAL SCULPTING
Capable of creating realistic organic surfaces as part of the Maya > ZBrush > Substance pipeline.
LIGHTING
Confident in properly lighting and rendering environments, characters, and objects to enhance readability and convey a desired mood.
TEXTURING
Confident in creating efficient UVs for meshes and developing Physically Based Rendering (PBR) materials. Experienced in texturing models using Substance Painter and exporting texture maps for use in games.
ANIMATION
Proficient in producing animations and movement loops for rigged characters, including facial expressions and lip sync. Able to create basic visual effects including fire, water & particles.
ILLUSTRATION
Experienced in the creative process, including characters, environments, architecture, anatomy, and graphic design. Able to match an established art style and iterate based on feedback.
PROGRAMMING
Able to create & debug simple C++ programs. Basic knowledge of object-oriented programming / scripting for projects in game engines. Familiar with Perforce and GitHub.