Hey There!

I’m currently seeking a Game Art Internship for Summer 2024, and am particularly interested in 3D Modeling, Texturing, Animation, Character Design or Concept Art.

I feel confident using the main tools needed for those fields, including…

  • Autodesk Maya
  • ZBrush
  • Substance Painter
  • Adobe Photoshop / Illustrator
  • Unity, and a bit of Unreal

If you feel I am a match for what your company is seeking, I’d love to hear from you!

Technical Skills

3D MODELING

Skilled at creating detailed 3D models using Autodesk Maya. Capable of producing both high-poly and low-poly versions of humans, animals, creatures, and props.

DIGITAL SCULPTING

Capable of creating realistic organic surfaces as part of the Maya > ZBrush > Substance pipeline.

LIGHTING

Confident in properly lighting and rendering environments, characters, and objects to enhance readability and convey a desired mood.

TEXTURING

Confident in creating efficient UVs for meshes and developing Physically Based Rendering (PBR) materials. Experienced in texturing models using Substance Painter and exporting texture maps for use in games.

ANIMATION

Proficient in producing animations and movement loops for rigged characters, including facial expressions and lip sync. Able to create basic visual effects including fire, water & particles.

ILLUSTRATION

Experienced in the creative process, including characters, environments, architecture, anatomy, and graphic design. Able to match an established art style and iterate based on feedback.

PROGRAMMING

Able to create & debug simple C++ programs. Basic knowledge of object-oriented programming / scripting for projects in game engines. Familiar with Perforce and GitHub.