Hey There!
I’m seeking a Game Art Job or Internship, and am available starting in May 2025 – when I will complete my degree at University of Southern California (USC).
Game Art BFA (Major)
Video Game Programming (Minor)
I’m particularly interested in Technical Game Art, Environmental Art, 3D Modeling, Rigging and/or Animation.
I feel confident using the main tools needed, including…
- Unity
- Unreal Engine 5
- Unreal Blueprints
- Autodesk Maya
- ZBrush
- Substance Painter
- Substance Designer
- Photoshop
- Illustrator
- Perforce
- Github
- Python
- Visual Scripting
- Niagra Particles
- C++
- C#
If you feel I am a match for what your company is seeking, I’d love to hear from you!
Technical Skills
3D MODELING
Create 3D models via Autodesk Maya. High-poly or low poly meshes of humans, animals, structures & props.
SHADERS & VFX
Make pixel & vertex shaders. Particle systems for real-time character / environmental visual effects.
ANIMATION
Design movement loops for rigged characters, facial expressions, lip sync. Usage of Animator Controllers.
TEXTURING
Make efficient UVs. Texture models in Substance Painter. Make PBR materials in Substance Designer.
RIGGING
Build Rigs for humanoids or creatures. Refine movement via skinning and displacement maps.
DIGITAL SCULPTING
Sculpt realistic organic surfaces in ZBrush as part of the Maya > ZBrush > Substance pipeline.
PROGRAMMING
Create & debug C++ programs, object-oriented programming, asset implementation. Version control.