4 players act as ghosts and compete against each other to possess 3 marshmallow bodies.

Designed and developed in 48 hours by a team of 7. My role was “Artist & Level Designer” (marshmallow characters, fire, level design, etc.). One particularly fun element is that the disembodied characters (represented by fire) can cross barriers that the marshmallows can’t, creating a chaotic and frenzied battle for survival.

Voted “Best Game Design” (popular vote) at the Newbies and Vets game jam at USC.