A game about traversing the busy and sometimes dangerous streets of college campus.

This game was created in Sophomore year at USC for a game development class assignment. The idea was inspired from the multiple times I almost got collided with by a person on a skateboard or scooter going 20 miles per hour right at me, and they weren’t even wearing a helmet. I decided to make a game that captures that experience, and also with the potential of it having some amount of social advocacy about how dangerous walking on college campus can sometimes be. I did a lot of the visual assets for this game. I also coded the player and NPC movement to be lane-based on an endless scrolling pathway. I was also able to put many of the skills I was learning in my Object-Oriented Programming class into the coding side of the game.